
- #Hydroponics rimworld plants keep dying mod
- #Hydroponics rimworld plants keep dying Patch
- #Hydroponics rimworld plants keep dying code
#Hydroponics rimworld plants keep dying Patch
1.1.0.9 (10-19-2018)Īdded a try and catch to the ProjectileExtension Harmony patch for CanHitCellFromCellIgnoringRange.
#Hydroponics rimworld plants keep dying code
1.1.0.10 (10-28-2018)ĪliceCecil has adjusted the CompAnimated code to support buildings and other objects (ThingWithComps).

1.1.0.12 (11-03-2018)Īdds ThinkNode ConditionalWorkTypeDefs, ThinkNodes.JobGiverCapture, JobGiver GoToClosestThingDef, ThinkNodeConditionalHediff, ThinkNodes.ThinkNode ConditionalHunter, ThinkNodeConditionalDelay, ThinkNode_ConditionalMissingHuntingWeapon by AliceCecil 1.1.0.11 (10-29-2018)ĬompProperties_AnimatedOver added by AliceCecil to draw on top of existing ThingDefs. Properly includes ThinkNode.dll in the correct location for public usage. Removes apparel detour and replaces it with a harmony patch (thanks to Mehni) 1.1.0.14 (11-18-2018)Īdded AlienRace BackstoryDef functionality into the JecsTools namespace 1.1.0.14 (11-18-2018)Īdded erdelfs BackstoryDef functionality from AlienRaces to JecsTools. Bonde, Bentley Alsup, Eric Idema, MasterScootie, GoSu, Josh McCabe, spook, Clifford Campbell, J, CrankyPeanut, E_T, Finwej, Jan Koutsky, Audrin Navarro, Михаил Юрченко, John Kanady, Luis Figueroa, Midgeman, Nate Haug, Nemuri Hime, Richard Paul, SilentWeirdo, Calum, Calhoun Cattell, Keith Thoma, Tim Stillson, Dick Jones, Patrick, Nathan Getman, Populous25, Sharp Spook, Steven James, Marcus Sireanu, Mark, Emily Shaw, Drachken, Zalson, Baron Xot, Nicholas Bateman, Christopher, Justin Andres, Luis Salvatierra, TinyFloatingTurtle, George Chong Chuang Ming, John Boehr, Oliver White, roxxploxx, Robin Hager, Brachiaraidos, That Guy, Toc Anastar, Karol Rybak, Allic, Austin Harbert, Yewty, Evan Hwang, Ryan Brock, Jonathan Holzinger, MC, Alexander, Kevin Reagan, Alex Mederer, Toss Antilles, Chelsea Archambeau, Aron Glasser, Dan Winn, Fredric Sundberg, Sarah Banks, ted stevens Changelog 1.1.0.15 (12-14-2018) These are the most excellent rim dwellers who support me: Maaxar, Shibby Says, TheJagermeister, Cory Bonifay, Kiya Nicoll, Matt Harris, Paul Fenwick, Grendalloffen, Martin K. Without you, none of this would be possible. Thank you to my Patrons for supporting me in my efforts. "Hell yes - this is awesome stuff - people will love it!" - Xen "Hey, should we make this into a public toolset for people to take advantage of all this cool stuff?" - Jecrell
#Hydroponics rimworld plants keep dying mod
Allows modders to use xpath code to check if a mod is loaded before patching code.Įxtensive hours of testing, debugging, and fixes by Xen. This is particularly useful for weapons on vehicles. Allows installation and uninstallation of things onto other things. Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers. Allows for something to despawn, change its def, and respawn. different ammo types for guns, crystals for lightsabers)

Adds slots to objects that can be filled to have effects. Allows weapons with graphic sizes that can be bigger than RimWorld's limits. Allows the ability to knock projectiles to melee weapons. Adds an activation graphic for weapons (e.g. Adds spell/ability casting to humanlikes. Check out RoxxPloxx's guide for more info here: Note to modders: This mod is filled with lots of tools that allow you to do many new and different things in RimWorld. Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.

HugsLib is a library that provides shared functionality to other mods.Īdds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! Important: This mod should be loaded right after Core to work properly.
